Surface Reconstruction from Unorganised Point Sets



 
  • Data Sets
  • Polygonal Models for Experimentation [Greg Turk's Collection]
  • Data Sets for Experimentation, Organ Database [By Gill Barequest]
  • The Stanford 3D Scanning Repository
  • Hoppe's Collection (More Data on his Web Page)
  • From Univ. of Washington
  • Raindrop Geomagic Inc.
  • Avalon Inc.
  • Geometrix Inc.
  • Dimension 3D Gallery.
  • 3D Cafe
  • 3D Object Repository
  • Large Geometric Models Archive(Georgia Inst. of Tech.)
  • PovRay Collection
  • CyberWare's Whole Body Samples
  • VR Object Archive
  • Surface Reconstructors
  • Hoppe's Software
  • Alpha Shapes
  • Raindrop Geomagic's Wrap
  • Free Reconstruction Software from INRIA
  • CoCone: A Free Reconstructor in the making from Ohio-State [ Sample Pictures ]
  • Reviver : A Free Practical Provable Reconstructor (Coming Up)
  • ZipPack and VripPack from Stanford 3D Scanning Repository
  • Paraform
  • Another Implementation of Alpha Shapes
  • Univ. of Washington's Code
  • Geometric Software's ShapeIt
  • Hull Calculates the Alpha Shapes in d dimensions
  • RecEye
  • RapidForm
  • Also see
  • Hardware for Digitizing your 3D models: Microscribe-3D
    [ List of Other Similar Companies ]
  • Visualization Tools
  • GeomView
  • VRML Viewers
  • 3D Exploration(For Windows Users)
  • Check the new VRML Repository
  • To manipulate .ply files use Code from Simplification Envelopes
  • Great Code for constructing your own Reconstructor
  • Fast 3D Delaunay Triangulators: [Hull] , [Qhull] , [Detri]
  • LEDA
  • CGAL
  • See more Code from Jeff Erickson's code page.
  • And for a Visualizer you could use
  • Opengl , Mesa
  • VTK
  • VRML Viewers
  • Some More Useful Links(A Bit Outdated)
  • Anisotropic and density scaled alpha shapes by Marek Teichmann.
  • In his PhD dissertation, Remco Veltkamp (Currently at Utrecht University) extends alpha shapes in his paper "Closed Object Boundaries from Scattered Points"(Springer 1994).
  • See the paper A Volumetric Method for Building Complex Models from Range Images by Brian Curless and Marc Levoy.
  • Marc Levoy's page on the "The Digital Michelangelo Project"
  • Tutorial by Brian Curless on Surface Reconstruction: Introduction and Point Cloud Meathods. And see his Thesis.
  • Vision Researcher's page on Surface Reconstruction.(Dr. Kevin Montgomery) Especially useful if you are looking for Solutions to Medical Imaging Reconstruction Problems.
  • Joe Warren maintains a good set of links on Surface Reconstruction.
  • The Columbia University Robotics Group are working on the problem of building and manipulating CAD models from 3D sensor data: 3D Scene Reconstruction and Object Recognition.
  • Finite element Mesh generation
  • Reconstruction of surfaces and scalar fields from 3D scans, Shastra project.
  • Volume and surface reconstruction of complex 3d objects from scattered points on the boundary for CAD/CAM applications
  • D.Attali did his work on both 2D and 3D reconstruction in his papers using r-Regular Shape Reconstruction from unorganised points.
  • Nina Amenta and Marshall Bern[Bern's Page on Reconstruction] did some Very Pioneering work on Surface Reconstruction both in 2D and 3D called the CRUST.([With D. Eppstein - Graphics Models and Image Processing (March 98)-- 2D(The Crust and the beta-Skeleton)][Appeared in 14th ACM Symp. on Comp. Geometry -- 3D(Theory)][And with M. Kamvysselis (in SIGGRAPH 98) -- 3D(Implementation)])
  • Myself and Prof. T.K.Dey improved the CRUST in 2D in our paper "A Simple provable algorithm for Curve Reconstruction "A Simple provable algorithm for Curve Reconstruction" , ACM-SIAMSODA 99.
  • Jonathan Shewchuk´s Ph.D. thesis (Delaunay Refinement Mesh Generation) with new results on guaranteed quality tetrahedral mesh generation is available online. Another interesting paper: A Condition Guaranteeing the Existence of Higher-Dimensional Constrained Delaunay Triangulations.
  • Surface Reconstruction and Display from Range and Color Data. PhD Thesis of  Kari Pulli.
  • Nina Amenta and Sunghee Choi have improved the Crust in 3D for dense input by filtering the Delaunay in a single pass. Here's their paper
  • 3D Smooth Surface Reconstruction by  Edmond BOYER.
  • 3-Dimensional object reconstruction from projections.
  • Computational Geometry Pages by Jeff Erickson and David Eppsteins Geometry [in Action][Junkyard]
  • Other places of getting Polygonal Models for research are : [Digital Producer] (Mostly for people working on Simplification.)
  • Pick your 3D File translator Utilities, Format Specifications from Avalon Inc.

  •   Last Updated on May 5th,2000 by Piyush.
    Please do suggest any pointers you would like to see here.

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